5, 4, 3, 2, 1 Interview: George O’Connor


Fact: George O’Connor’s graphic novels are absolutely brilliant.

You don’t really need me to tell you that. If you work with middle grade readers, chance are your kids have fallen in love with his books.

I’m excited to share my interview with Mr. O’Connor today. Enjoy!
5,4,3,2,1 Interview
1. Can you tell us a little bit about the Ares: Bringer of War?
Ares: Bringer of War is set during the famous Trojan War and focuses on the role the Greek gods played in it. As it’s title suggests, it’s about Ares, the bloodthirsty god of war and battle frenzy, and how he is different from Athena, the goddess of strategy and martial skill. Despite those terrifying qualities, we learn that Ares isn’t all that bad a god, he’s got a real sensitive side. And it has an awesome gods vs gods battle that I waited years to draw.


2. What is your favorite thing about being a writer?
My favorite thing about being a writer is when something I’ve been working on—and writing can be very hard for me, make no mistake—finally comes together. It’s one of the greatest feelings in the world.

3. What’s the hardest thing about being a writer?

Without a doubt, the writing. I’m being a little facetious here, but like I said earlier, writing can be very hard for me. But because it’s so hard, it’s also the most rewarding thing I do.

4. If you could spend one day inside the world of any book which book would you pick?
I’d have to choose The Golden Compass by Philip Pullman, because I’d love to see what my daemon is.


5. What advice do you have for the young writers in my classroom?
Everywhere you go, you should always carry a little sketchbook. And every time you have an idea, or overhear something funny, or feel like drawing a little doodle, put it in that sketchbook. Never be embarrassed to show anyone that sketchbook—it’s not meant to be anything perfect or finished, just a bunch of doodles, ideas and funny things you heard somewhere. Fill that sketchbook up, cover to cover, and start another one. Then reread that filled-up sketchbook and see what you discover.



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